Gaming

Overview: The Coma 2: Vicious Sisters – A Beautiful Horror Journey That Followers Of The Style Will Love

Captured on Nintendo Change (Docked)

An fascinating option to examine and distinction standard media from all over the world is to take a look at how totally different cultures deal with horror, as a result of there are distinct traits that may be noticed. American horror, for instance, typically has a deal with spectacle via blood, gore and different attention-grabbing, surprising imagery, however beneath all that there’s typically a powerful ethical message or an acknowledgement of social points. Japanese horror tends to delve into the darker aspect of the nation’s conventional Shinto faith. And Korean horror, if The Coma 2: Vicious Sisters is a consultant instance, combines acknowledgement of the area’s troubled historical past with people tales, parts of native shamanic religions and the impact that the expansion of Christianity all through the 20th century had on Korean non secular life.

The Coma 2 is a follow-up to The Coma: Recut, however developer Devespresso has been fast to level out that a newcomer to the sequence can simply bounce proper in with this installment. Certainly, whereas the brand new recreation contains among the similar characters, settings and lore from the unique, the story as an entire stands utterly by itself due to new protagonist Mina Park and her quest to know what occurred to her finest buddy: the primary recreation’s lead, Youngho.

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Captured on Nintendo Change (Docked)

Vicious Sisters unfolds in a similar way to its predecessor: it’s a side-scrolling journey recreation the place your major interplay with the world is thru a context-sensitive motion button. You’ll must discover six totally different areas – a college, a police station, Seoul’s dokkaebi (or “goblin”) market, a subway station, a hospital and at last the varsity gymnasium.

Nonetheless, for the reason that opening of the sport sees Mina discovering herself inadvertently dragged into the titular “Coma” – truly a parallel non secular world with connections to our personal “Waking World” – every of those locales are twisted, horrifying variations of their real-world counterparts. They’re full of waxwork figures of individuals in anguish, Lovecraftian tentacle-vines blockading passageways and a number of slobbering beasties of various levels of grotesqueness, all eager to alleviate Mina of these pesky inside organs weighing her down.

Nearly all of your time shall be spent exploring these environments so as to discover helpful objects and items of data to progress the story. There are additionally 60 elective notes to search out over the course of the sport, which flesh out the background lore significantly – and quite delightfully, the sport affords a convincing in-universe rationalization as to why there are such a lot of Put up-it notes adorning the partitions which seem to report conversations verbatim.

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Captured on Nintendo Change (Docked)

The survival horror facet comes from two most important sources: enemies which are in set areas across the varied maps, which you’ll must both discover a method round or make use of the invincibility frames in Mina’s evasion transfer to cross by, and Darkish Track, the principle antagonist from the primary Coma outing. A lot as within the earlier recreation, Mina has no weapons, so one of the best factor to do if you recognize Darkish Track is on the market – a truth you’ll be able to decide by whether or not you’ll be able to hear the clacking of her excessive heels on the bottom – is to cover someplace corresponding to below a desk or in a cabinet. Ought to Darkish Track enter the identical space you’re hiding in, you’ll have to finish a number of quick-time occasions for Mina to efficiently maintain her breath and never be found; much less safe hiding locations make the button mixtures required to stay hid extra sophisticated.

Darkish Track and a few different pursuing enemies all through the sport are used pretty sparingly, so it feels important each time they present up. Furthermore, there are a number of factors within the recreation the place a cleverly designed chase sequence will naturally lead you within the course you could go subsequent, so that they’re not all the time an inconvenience designed to get in your method from a story perspective – although typically you’ll must discover a option to shake off your would-be assailant earlier than you’ll be able to truly accomplish your subsequent objective.

The sport purports to supply a “crafting” system, however in follow, that is merely an elective goal in every of the sport’s most important areas; failing to perform this earlier than finishing the chapter will trigger Mina’s most well being to completely drop as a consequence of a important damage. It’s a pleasant contact – notably the best way your success or failure impacts the cutscene on the finish of the chapter – however positioning it as a crafting system appears like a little bit of a stretch.

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Captured on Nintendo Change (Handheld/Undocked)

The sport is fantastically introduced from a visible perspective, that includes a definite aesthetic impressed by Korean comics often known as ‘manhwa’. These distinguish themselves considerably from closely stylised Japanese manga and anime via realistically depicted characters with expressive faces, although the sport doesn’t hesitate to magnify and emphasise the extra monstrous features of the sport’s otherworldly inhabitants. This supplies a powerful distinction between the relatable parts we are able to simply latch onto and the extra horrific features – and there are quite a few conditions the place the sport intentionally evokes emotions of discomfort by requiring you to interact immediately with these uncanny beings from past the veil of sleep.

Sound-wise, the sport fares rather less properly; whereas the general audio atmosphere is excellently atmospheric, spoken dialogue and sound results seem to have been recorded at quite low high quality, with a noticeable hiss evident whereas they’re enjoying. One might make the argument that this can be an intentional try and create a “lo-fi” feeling, very like many different horror video games make heavy use of movie grain results on their visuals, however in follow, for the reason that hiss comes and goes – and is particularly noticeable throughout quiet dialogue sequences, of which there are a good few – it comes throughout as feeling like a little bit of a reduce nook with no notably good cause, which is a disgrace.

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Captured on Nintendo Change (Handheld/Undocked)

The sport actually shines via its narrative, although. The principle story, which can take you about 10 hours to complete, is intriguing and compelling sufficient by itself, however when mixed with the added depth supplied by the collectable notes across the environments, there’s a fancy and engaging story to be loved right here. And whereas experiencing the primary The Coma is, as beforehand famous, not at all required earlier than having fun with this one, it does present some extra context that established followers will discover very pleasing.

Conclusion

Whereas there are sporadic “motion” sequences as you flee from Darkish Track and keep away from enemies, The Coma 2: Vicious Sisters is a recreation primarily about exploring a well-crafted setting and the narrative that unfolds therein, so your enjoyment will rely in your openness to that sort of expertise. The distinctive visible presentation is beautiful – and a big improve to its predecessor’s artwork – nevertheless it’s a little bit of a disgrace the sound and dialogue hasn’t had fairly the identical stage of polish. Longevity is one other shortcoming; as soon as you’ve got completed the sport’s 10-hour story, there’s little cause to return. General, although, this can be a nice narrative-centric horror recreation that followers of the style ought to completely bounce on.

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